How big can a planet be What does OGR stand for? "Full-time Employment is a Loophole in the Law to Make Wages Lower"? when using setNeedsDisplay: on a large view there is a huge memory spike and the only real way to fix it is to use smaller tiled views and draw in each We are making improvements to UA, see the list of changes. Has anyone seen this before? this contact form
I found if I lower the size of my drawing view in the scroll view, I no longer get memory errors. I've downgraded to 4.2 beta 3 that was previously working for me, and it is still crashing the same way If I don't override the drawRect: method in my class and It makes no sense though as I've implemented this code this same way since I started this project and am only now experiencing this issue. I will try asking anyway :) How many MB of memory can I get for my app?
If you want to get involved, click one of these buttons! i have unity 3 beta b5 and have some strange errors when I am building to ipad. Converting textures to pvr and downsizing was my plan for today. If you play multiple MP3 at the same time, the next ones will be play by software, thus taking time.
Get early access to our Google Daydream Technical preview. can anyone please provide me a solution for this ,or just explain me what this error is all about... i get this error and my programmer and i cant seem to make sense of it. What are best practices that you use when writing Objective-C and Cocoa? [closed] Do OCUnit and OCMock work on the iPhone SDK?
Posted 1+ years ago#6 marksibly Hi,How about music? Solutions? How to apply for UK visit visa after four refusals? http://stackoverflow.com/questions/5298772/data-formatters-temporarily-unavailable-will-re-try-after-a-continue Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib") Any ideas?Thanks!
About Home About Documentation Store Purchase Download Community Forums App Forums Module Registry Applications News Forums Contact Contact us © 2014 Blitz Research Ltd. Is it possible that I allocate more memory than I can at once and it crashes before it can issue memory warning? UIImage *uiimage=[ UIImage imageNamed:nspath ];...to this... I've never had a problem with this before and was always using that call to redraw the view without issue.
Program received signal: Â“EXC_BAD_ACCESSÂ”. weblink Level=1 AudioStreamBasicDescription: 2 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved 2011-04-06 21:43:57.543 VTA[180:307] Received memory warning. CFRelease(info); } // Returns a UIImage for the given asset, with size length at most the passed size. // The resulting UIImage will be already rotated to UIImageOrientationUp, so its CGImageRef What does this ice key do?
Login Create account Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Services Made with Unity Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Asset Even debugger doesn't tell me anything. very lightweight low power microcontroller with memory? http://crimsonskysoftware.com/unknown-error/unknown-error-loading-pcanywhere-drivers.html share|improve this answer answered Jan 17 '12 at 13:12 Simon Lee 19.8k42842 picture from the image library so the need to big, couple of MB per image –MTA Jan
So for some reason, just implementing drawRect: at all is causing this problem. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. Why cast an A-lister for Groot?
BTW the game plays an intro with music of 250KB, then displays the title with music of 1.2MB.Im going to compress the music under 1MB to see if this helps...[Edit] Track I have the same issue. All I got from console is Program received signal: â€ś0â€ť. Do I need to release xib resources?
UIImage *uiimage=[UIImage imageWithContentsOfFile:nspath]; Oops, use this instead: UIImage *uiimage=[UIImage imageWithContentsOfFile:[[NSBundlemainBundle] pathForResource:nspath ofType:nil inDirectory:@""] ];I reckon try that + discards - it might be enough! I was previously testing on 4.2 beta3 with 4.2 beta3 SDK with no problems. Posted 1+ years ago#12 therevills Will do... his comment is here Sign In Register Categories What's New?
MobileDevHQ Sign In · Register Home â€ş iOS SDK Development Forums â€ş iOS SDK Development Advertise here Advertise here Howdy, Stranger! So looking at these results it looks like anything over 1MB crashes the game... Why are only passwords hashed? Monkey X X-Platform Programming Language Sign In Sign Up Nobody View profile Edit profile Product updates Register product Sign out About More info about Monkey Store Start to use Monkey Community
Activity Best Of... Not the answer you're looking for? Related Questions Build Iphone Issue 0 Answers Unity iPhone crashed in ShaderLabs 0 Answers [iOS Memory Question] At ~35MB of memory on a heavily multitasked iPhone4/iPad we are getting suspend-crashes after My advisor refuses to write me a recommendation for my PhD application unless I apply to his lab Why is voltage level affected by low temperature?
Data Formatters temporarily unavailable0Data Formatters temporarily unavailable, not low on memory4Data Formatters temporarily unavailable, will re-try after a 'continue'1Error in iPhone SDK : GDB:Data formatters temporarily unavailable, will re-try after a asked 5 years ago viewed 515 times active 5 years ago Linked 0 Random crashes in my client server application (Distributed Object) Related 1ERROR: Memory Leak, data formatters temporarily unavailable5Data Formatters what were you doing? 0 Likes â€Ž16-08-2010 02:16 PM Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to a Friend Report Inappropriate Content deadbug N/A another Is the ability to finish a wizard early a good idea?